Frequently asked questions
Audio
Why is Immersive sound relevant to me?
With Immersive Audio, the listener is surrounded by sound coming from all directions: Front-Back, Left-Right and Up-Down. This is what we call 3-dimensional sound and this is exactly what we experience in our daily life and for example when we listen to a live concert. Sounds from the performing artists are reflected in different surfaces and objects and reaches our ears from all possible directions and defines the acoustic environment.
In the late 50s, the audio industry traversed from mono to stereo recordings in an attempt to create a richer listening experience. 5.1 surround was invented already in the 70s, but became available to a broader public in the 90s when movies were distributed on DVD. In a 5.1 system, five speakers are placed at ear level (three in front, two in the back), surrounding the listeners. Fairly soon, even music was produced for 5.1, but the response from the audience has so far been quite reserved. One reason for this might be that most music enthusiasts are listening to music in headphones.
Immersive Audio is the Next Generation Audio (NGA) where height information is added with speakers in the ceiling and sometimes also on the floor. However, Immersive Sound can also be listened to and experienced in headphones! On streaming sites such as Apple Music and Tidal, music produced in Dolby Atmos can be listened to in headphones, provided that the settings in your device are set properly. Look for the Dolby Atmos.
Dolby Atmos is one implementation of Immersive Audio that is restricted to the half sphere from earlevel and up. Sony 360 is another, that allows full sphere immersion. Immersive sound over headphones is called Binaural Audio (see below) and is a simulation of sound reaching our ears from any direction. Binaural Audio can be produced in many different ways, including from a format called Ambisonics, invented in the 70s.
The advantage with NGA is that when played over a loudspeaker system, it is rendered to fit the loudspeaker setup being used, provided that the sound system is compatible with the chosen NGA implementation. Most AV-Receivers on the market today are compatible with Dolby Atmos.
Please note that the Binaural versions available in our shop, labeled Headphone Version, are already rendered to Binaural Audio format from the Dolby Atmos mix. They are not Dolby Atmos files that can be re-rendered to any loudspeaker setup. If you are interested in downloading Dolby Atmos files to be played over a loudspeaker system, please contact us and we can assist you.
See also Binaural Sound
Our audio formats
Regardless of the chosen audio format, a booklet in the form of a PDF file is included. The booklet can also be downloaded directly from the product page, below the album image.
At Footprint, our highest goal is to present our music to you with the best possible listening experience. We love Immersive Audio (see below) and we would love you to love it too! For this reason, regardless of your chosen Download version, you will also be able to download an Immersive (Binaural) version of the album, labeled Headphone Version. We strongly encourage you to do that! Upload it to your smartphone and listen to the album in your favourite headphones. Compare it to the stereo version and let us know what you think. We hope you will enjoy it.
For albums mixed in Immersive sound format, the label “Dolby Atmos” is shown below the album image on the album page.
Standard resolution
This is the audio format with the lowest resolution we have. Still, the sound quality is sufficient for most needs and is identical to what you currently get from Apple Music or iTunes. This audio format renders the smallest files on your computer or smart phone. It is similar to mp3, but with a slightly improved audio quality. The file extension is usually m4a.
For more information see What is mp3 and aac?
Immersive
This is the Next Generation Audio (NGA) and at Footprint, we are currently using the Dolby Atmos specification. The step from Stereo to Immersive is comparable to the transition once made from Mono to Stereo and the purpose is to achieve a listening experience that is closer to a Live performance. The mix is made in three dimensions and the version available here is a binaural rendering intended for headphone listening, simulating sound sources in a half sphere around the listener. Please contact us if you are interested in Dolby Atmos files in other formats.
The term Binaural Audio comes from the description of the human hearing, called Binaural Hearing. This simply means that we have two ears at either side of a hard “sphere”, resulting in certain directional properties for our hearing. Within Audio Technology, Binaural Audio is the term used when we simulate that sound is reaching our ears from different directions. The Binaural version is available for some of our albums and this version is rendered from a surround mix in 3 dimensions, speakers at ear level and top level. The listening experience varies between listeners, but the usual perception is that the music is coming from outside your head, in contrast to the in-your-head perception of stereo sound over headphones.
We use the Standard Resolution format for these files. The files appear as stereo files and you can play these files in your favourite music player or smartphone. But please note that they should preferably be listened to in headphones only. They don’t sound natural over loudspeakers. To make it possible to distinguish between the stereo version of an album and the Binaural version, we have added (Headphone Version) to the album title.
High resolution
The high resolution files are comparable to the audio resolution on CDs, but with a better dynamic resolution (24 bits instead of 16 bits). Audio files with this resolution is sometimes referred to as High Definition (HD) Audio. A full album in PCM format normally requires around 1 Gb of storing space. We deliver files converted to FLAC (Free Lossless Audio Codec), which is a non-destructive audio compression format and the storage requirement is reduced to somewhere between 600 and 800 Mb.
High resolution 24/88 or 24/96
These are high resolution versions with a higher sampling rate, intended for the Audiophiles – people with very high demands on the audio quality. A common description is 24/96, meaning 24 bits of amplitude resolution and 96 kHz sampling frequency.
Extreme resolution
The extreme resolution files, DXD, are today as close as we can get to analog sound. The amplitude resolution is 24 bits, but the sampling frequency is the jaw-dropping 352,8 kHz. With a sampling rate 8 times higher than for the CD, the time resolution is unsurpassed. The file sizes are very big and there can be problems downloading them if you don’t have a stable and fast internet connection. Reproducing DXD audio requires dedicated digital-to-analog converters (DAC) made for DXD.
We use the DXD format when digitizing analog master tapes, such as for the Opus 3 albums you can find in our shop.
Surround formats
We’ve been doing surround versions for very many years and several of our productions are available in this format. However, with the advent of Dolby Atmos Music, we will no longer produce 5.1 versions of our albums. If the settings in your audio gear is correct, the Dolby Atmos version, mixed in 7.1.4 – 7 speakers at ear level, 4 top speakers and LFE – will adapt to the reproduction setup you are using, for example stereo or 5.1.
When listening in headphones, Dolby Atmos produces the binaural version which can actually have a higher spatial resolution than the channel based version. The binaural version found in our shop is rendered from the Dolby Atmos file, but for the present, we are not setting up the full Dolby Atmos files in the shop. If you’re interested, contact us using the form on this website.
What is Binaural sound?
The phrase Binaural Hearing means that we have two ears, resulting in certain directional properties for our hearing. In Audio, Binaural Audio is the term used when we simulate that sound is reaching our ears from different directions. The Binaural version is available for some of our albums and this version is rendered from a surround mix in 3 dimensions. The listening experience is different for different listeners, but the usual perception is that the music is coming from outside your head, in contrast to the in-your-head perception of stereo sound.
We use the iTunes audio format (aac) for these files. Please note that these files should be listened to in headphones only.
Read more about Immersive Audio.
What Apple Digital Master?
Apple Digital Master (ADM, previously “Mastered for iTunes”) is a mastering procedure to ensure that there are no clipped samples in the encoded audio files. Clipping can occur for two different reasons:
1) Intersample overloads. A sharp peak in the audio signal can have its True Peak between two samples at maximum amplitude. As the signal is converted back to the analog domain, the analog signal would have a peak that is higher than 0 dBFS and is therefore clipped.
2) In an encoded signal using perceptive coding such as mp3, aac or ogg, signal components that we supposedly do not hear are removed – not encoded – in order to save bits. As a result, the time signature is altered and may result in overloads although the original audio in PCM format is not overloaded.
When mastering for iTunes, the audio files are encoded using the AAC codec in the OS X operating system and are then checked to make sure that no samples are clipped and that there are no intersample overloads.
What is MP3 and AAC?
When a PCM signal is converted to MP3 or AAC, supposedly inaudible parts in the original signal are removed and sometimes we refer to this as destructive or lossy encoding. An audio signal encoded as MP3 or AAC reduces the amount of data with about 90% and cannot be restored to the original PCM signal.
What is PCM?
When an analog audio signal is converted to a digital signal, a sample is taken from the analog signal 44100 times per second for CD resolution and 96000 times or more per second for High Definition (HD) recordings. For each sample taken, the signal voltage is measured and converted to an integer number. This number – the sample value – represents the voltage at one time instance with some precision, referred to as the resolution and depends on the number of bits in the integer word.
The CD resolution is 16 bits according to the Red Book standard and because of this, the allowable input voltage range for the AD-converter (typically ±12.3 V for a professional AD-converter) is divided into 65 536 (2^16) voltages that can be represented by the integer sample values. The discrepancy between the true analog voltage and the voltage represented by the sample is an error, which is sometimes referred to as noise. Under some assumptions, a maximum signal-to-noise ratio (SNR) can be calculated and is typically given roughly as 6 dB per bit, resulting in 96 dB for a Red Book CD.
Nowadays, most AD-conversions are made with 24-bit converters with 16 777 216 discrete voltages and a maximum signal-to-noise ratio of 144 dB. This is actually a much larger signal-to-noise ratio that what we can achieve with analog circuits, so in effect the (SNR) is determined by the analog circuits (typically microphones and microphone amplifiers) preceding the AD-converter.
A PCM-encoded signal is thus a stream of digital numbers represented as 16, 24 or 32 bit integers or 32-bit floating point numbers. The floating point numbers typically have a 24-bit mantissa (determining the SNR) and an 8-bit exponent (determining the dynamic range). This is the format used in e.g. WAV files. PCM stands for Pulse Code Modulation.
How do I download to Windows?
When you buy an album and the payment has been accepted, you will see buttons to download your goods. One of the buttons is for the PDF Booklet, containing all the information about the recording. The other button(s) let(s) you download the audio files.
The audio files are normally contained in a zipped folder, that you download to your computer, or other device. Very large files (DXD and DSD) may be stored in one file per track.
When the file is downloaded, you will need to unzip the folder. On a Windows device, this is done by right-clicking on the zipped folder and choose “Extract All” from the context menu. When the folder is unzipped, you can move the files to a suitable location, or you can select the album e.g. with iTunes or any other media software of your choice.
How do I download to OS X?
When you buy an album and the payment has been accepted, you will see buttons to download your goods. One of the buttons is for the PDF Booklet, containing all the information about the recording. The other button(s) let(s) you download the audio files.
The audio files are normally contained in a zipped folder, that you download to your computer, or other device. Very large files (DXD and DSD) may be stored in one file per track.
When the file is downloaded, you will need to unzip the folder. On an Apple device, this is done by double-clicking on the zipped folder. When the folder is unzipped, you can move the files to a suitable location, or you can select the album e.g. with iTunes or any other media software of your choice.
What is FLAC Format?
FLAC is a process to reduce the data size of an album, without compromizing the audio quality. This makes it easier to download the album. FLAC is an acronym for Free Lossless Audio Codec, which means that a decoded album is identical to the original.
Extreme Resolution
Albums labeled as Extreme Resolution are recorded in DXD format. The sampling rate is eight times that of a standard CD, 352.8 kHz, and 24 bits. The resulting digital audio is as close to the analog original as we can get today.
You need to have a digital-to-analog converter that can handle DXD to be able to reproduce the audio, eg the Nadacfrom Merging Technologies.
Can I buy audio in DSD-format from Footprint?
Yes you can. Contact us at info(a)footprintrecords.com.
Delivery and Returns
Postage and Packing
We have set a flat rate for postage and packing, no matter how many CDs you are ordering.
- Within Sweden: € 4.50
- Outside Sweden: € 7.90